legend of zelda minish cap walkthrough mt crenel

In the graveyard proper, you can fuse kinstones with the ghost twice for a couple of changes to Hyrule Town. Crenel and leave this area. Take the stairs up again to reach one of the four Small Keys you need. Check our screenshot for our jar numbers. In order to get it back, equip both your Flame Lantern and the Pegasus Boots, then start checking all of the trees in the area until you notice one with the bird and key. If you stay underwater while swimming south, youll find two more. Repeat the process for the second hand and Mazaals head will hit the ground. In the main field, though, youll notice a series of ladder-esque plants that are growing out of the watery shallows on the ground. In order to turn it on, youll need to shrink yourself down and climb up into its head, then flip the switch there with your sword. 4: Fuse with a Mysterious Wall in the sand cave near the Crenel Hermit on Mt. When you reach the house again, you should now be able to push the two bookshelves on the northern wall up against the fireplace, which will let you walk up to the Minish hanging around on the rafters. Most of the Picori have generally uninteresting villager-speak random comments for you, so dont feel compelled to speak to all of them. You can kill the enemies here, if you wish (the little sprite-link creatures can be taken out with a boomerang), but what you really need to do is bomb the passageway leading east. Answers that are too short or not descriptive are usually rejected. I think I need to go to lake helia but I'm not sure. Room 26 is something of a mini-boss fight, but its the same big knight-with-shield that youve seen numerous times before. Crenel Mineral Water, look for a sign that says "Beware Crumbling Walls! [ ] If you head right from the entrance of the same cave, youll eventually come to an open area with a beanstalk in it. Red Kinstone: If you shrink yourself down at the Minish portal near the Mayors cabin, you can swim back north until you find the small cave in the northwestern corner of the water. Again, many fusions arent necessary to complete; theyll often lead to rupees, or extra shells, or other Kinstones. Theres only one path to take here, so avoid the monsters in your path and wrap through room six until you reach room seven; youll know youre in the right place when you spot a large blue chest. Par. These mushroom launchers can only be used with your Gust Jar. See the walkthrough for the Cave of Flames here. You cant do much in the caves yet, but on the bottommost level, therell be a Piece of Heart. Hermit's Cave - Zelda Wiki Anyway, the mine cart will take you to the southern half of room six, where there is again only a linear path to follow until you reach a bombable wall on the western edge of the room. Head northeast, where there is another stone where you can grow back to normal size. The cliff you should be looking for is the Crenel Wall; its to the left of the last Fairy cave that you opened. Youll need to do this four or five times to kill him off. Head to the other set of panels and make another horizontal set of Links, then push the westernmost block down one space, so that its flush with the rock barrier, but not covering any of the other panels. Forest Minish: If you shrink yourself at the Minish portal here and head inside the nearby crack in the wall, youll be able to fuse with the Minish inside. Head upstairs via room 34, then head west one room to reach 36. Use it to start heading west. To do so, charge up your spirit meter by holding your sword button down, then quickly activate all of the four flashing panels immediately after a volley of shots from the cannons. This guy seems to be a bit in awe of you, and will offer to give you a Bomb Bag and a bunch of bombs. . This should bring your total number of Tiger Scrolls up to seven, meaning that you can return to Swiftblade the First (underneath the gravestone on the western edge of the Castor Wilds) and learn the Great Spin Attack. There are four colors of Kinstone, green, red, blue, and gold, with over 100 total stones in the game. Follow the path you took just before you met Ezlo - it should lead you right to the Deepwood Shrine. Defeating the electrified Chu Chu will net you your next Small Key. Instead, if you walk out the door to the north, youll get the Ocarina of Wind, and learn that the Wind tribe has taken their Wind Element and retreated to the safety and sanctity of the clouds. You need to move the rightmost block up one space, then push the left block over to the left in order to clear the path. Theyre expensive, and youll likely have more than enough Kinstones by that point in the game, but if you need them, there they are. Shrink yourself down and head through the path to the south. The first portion of the final final battle (for real this time!) Do so with your Gust Jar, then shrink yourself down and head through the smaller portal here. If you then jump across the gap with your Rocs Cape and return to room 18, you can find the Piece of Heart sitting at the end of a path; easy enough. After you hit him half a dozen times or so, hell poof away, leaving behind only the chest that contains the Kinstone. Killing them both will reveal a chest that contains the Compass, woop woop. Fusing with him will open up a waterfall cave in North Hyrule Field. The book inside will be inaccessible to you at the moment, though; in order to reach it, youll need to use your Pegasus Boots on the small clump of trees to the north of the cabin, which will open a Minish portal. If you scootch your way to the southern end of room 33, youll be able to enter room 34, but only briefly; use the jars here to refill your arrows and such if you need to. What do I do after mt.crenel? [ ] Fuse with Gale in the Cloud Tops area to open a waterfall here, then head back and into the cave to receive another Piece. In order to find it, head back down the ladder, then proceed all the way to the right until you reach a wooden bridge leading north. Hell teach you the Peril Beam if you have more than ten hearts to your name (and you should). Block one: Push it down into block four, then push it left into the wall. Theyll point you towards Syrups hut in the Minish Woods, so book it over there. Reds are the rarest of all, and youll have to pass up more than a few red Kinstone fusions early in the game due to a lack of stones, but later on, youll find plenty in dungeon chests, chests that appear as a result of lower-level Fusions, and elsewhere. After theyre all dead, youll get your last usable inventory item (save for the fourth bottle): the Rocs Cape. So, when youve successfully managed to flip over Gleeroks shell, hell lay his head down on the ground, allowing you to walk along his neck and slash at the small exposed crystal on his back with your sword. Head inside and meet up with Librari again to receive a full Heart Container. Pieces of Heart - The Legend of Zelda: The Minish Cap Wiki Guide - IGN 3: Fuse with a Mysterious Wall in the sand cave in the northwestern corner of the Twilby Highlands. If you fuse with the Minish inside the hut on the same plateau as the Wind Crest, hell open up a tree in the Western Woods. At the bottom of room 11, youll find another switch, so tap it, read the nearby inscription, then swim right to room 12. Youre going to have to stay on your toes if you dont want to fall off of the ice here, but its not too difficult; if you find yourself getting close to the edge, just run the other way. Youll only be able to see one square in any direction, so carefully hug the northern wall until you reach the exit to 17. When youve got the map, return to the mushroom launcher and jump one river and head west. He'll let you pass, giving you access to leave. Your please answer a.s.a.p A Piece will be available to you. Up ahead is a wall that looks climbable, but unfortunately players cannot do so, yet. Cut away the grass and push the grave north to reveal a hidden trainer and a Piece of Heart. If you do a Kinstone fusion with it, a new cave will open up in the Lon Lon Ranch area. Grab the Small Key from one of the mummies in the first room, then ride the leftmost mushroom launcher in the second room and unlock the central door there. Travel north through the scholars fireplace, walk across the small bridge, maneuver your way past the cats, and head inside the cave near the fountain. A Piece will fall down. Heart Pieces: There are some Pieces of Heart that are now accessible to you, thanks to your Rocs Cape. Before leaving town, go to the shop and pick up a bigger wallet for 80 Rupees. Vaati has three primary forms of attack here: in one, hell send out electrical balls; in another, hell jump up and down, causing a large number of bricks to fall down from the ceiling; in the last (and most common), hell send out a swirl of small spiky squares all around him; these can either damage you when theyre being flung, or they can hurt you when you hit them while youre running around, as they stick to the floor and clump together. When you reach the exit, push the blocks out of the way to reach the open door, then head up to 47 and get the Small Key. Head to the left and climb down the ladder to meet up with the Crenel Hermit. You havent been there yet, but youre about to unlock the path to it, so go ahead and accept his offer. You dont have much use for the Minish portal at the moment, so head to the right and into room 24. He lives in a cave on the eastern side of Mount Crenel, and teaches Link the Roll Attack. Defeat the skeletons here (dodge their jumping attack and slash them twice on the back), then kill either (or both) of the cyclops statues nearby and mount the central pedestal from the rear. Your next destination is Mt. The first one is easy enough to find; just head west from the miniaturizer and push the boulder one square to the left, so that it fits into the hole. To reach the Mt. Youll come to a sign that tells you to beware crumbling walls! In order to kill them, all you need to do is slash them with your sword; when all four of the eyes have been taken out, you can run up to the central eye which opens on Vaatis body and slash at it. Exit the cave head left, and watch out for the several enemies as you make your way to the next cave. With key in hand, return to room two and unlock the other door on its north side. Walkthrough - The Legend of Zelda: The Minish Cap Wiki Guide - IGN Remember the location of this cave, as itll act as a quick restorative if you get badly hurt. If you want to find all of them, then, youll need to kill everything you see! Lake Hylia. At this dead end, blow the wall up to reveal a room with a chest containing a Kinstone piece and some red Chu Chus. Visit the house with the wooden roof, AKA the Swiftblade School. ), unlock the door, then drop down into the right eye of the skull here, not the left one. With that extra bit of verve under your belt, head north into room ten. Just let them approach you while you spam out sword swings, and theyll wind up killing themselves. Head to the top of the Eastern Hills and climb the beanstalk to find 200 RUPEES, 200 MYSTERIOUS SHELLS and a PIECE OF HEART. Itll set you back 80 Rupees, but is a wise investment, since it will let you carry up to 300 rupees at a time, thus bypassing the 100 rupee limit. After defeating that guy, youll soon come to a room with no fewer than four guardians in it. Top Block: Push it left. It is impossible to go any further without the Grip Ring, so make sure to purchase it. Head left and explore to find another exit from the cave, whichll lead to another Piece. Kinstones can be combined to open blocked off areas. If you pop it in the eye, itll move away from the vine, so climb it and hop into the whirlwind to float southwesterly onto another large land mass. These items come in a variety of forms and are found through various means throughout the land of Hyrule. How big is that bag? The most important item here is contained in the southeastern corner of the gardens; if you cut the grasses with your sword, youll reveal a ladder heading down to a master weapon trainer. In order to get to the lever elsewhere in the room, youll need to use both Links to push the northern block all the way to the right wall, then push the southern block one space to the left. Inside, start digging to the right; if you follow the path to the end, youll find a giant beanstalk. Head inside to reach the Elemental Sanctuary. Before you leave Hyrule Town again, you should set in motion a chain of events that will lead to you picking up a second bottle. Crenels Base), theres a hidden cave between two trees. If you dont, then youll be able to replay Vaati and relive the ending.

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legend of zelda minish cap walkthrough mt crenel