Welcome to Destiny Reddit! If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 0.6690 WM (eg. The Crafting feature lets the user select weapon type, archetype, element and perks to compare different rolls of legendary guns. Dreambane Mods 10% each mod adds together for a max of 50%. Understanding the probability of measurement w.r.t. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. Up to 75% resistance on top of normal super, but only for That will also include overshields. The attack stat is a multiplier that affects how much damage you deal to different level enemies. Due to this class using a super before The damage phase actually starts it is best to run Divinity to keep up the debuff. A pulse grande can be worked into the combo to reload cancel the Linear Fusion Rifle. Essentially, as you approach the Power level of the activity; received damage drops substantially. Almost all tests were run with at least 2 sources of damage, and over multiple damage cycles. So these are useless for any sort of equations, and instead what is actually important in a damage calculation is the weapon's class and archetype. For Example, Minor resist often measures 9.75% on Thrall melee, but closer to 10% on Hobgoblin snipers. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. Please read the sidebar rules and be sure to search for your question before posting. Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. This super got a massive buff with solar 3.0, and the Knock em Down aspect adds knives to the Blade Barrage super increasing its damage even more. Light a spark and burn the dark. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 39 AM (eg. So, now the entire damage equation has been established. No witch queen legendary or crafted weapons are top of their class? Destiny 2 and Valorant are my two favorite games to play as I love tinkering with builds in Destiny and lineups/ strategy in Valorant. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Even the official guides, like the one from Prima Guides (which appears to be the Brady guide) doesn't say exactly how all these numbers interact. Base Blade Barrage 219,000 8. However these are ONLY effective against a Nightmare Hunt Boss, no other enemy tested had damage reduced. Damage Resist is for a single melee and stacks with charge to x3. These are listed below: (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 41 AM (eg. This is best performed with a reload cancel once your clip of Divinity ammo runs out, but can be used mostly any time. This mod gets a shoutout for those using Reeds Regret and spawns stasis wells for the use of our next mod, Font of Might. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. See the spreadsheet for them, since there are so many and it would clutter this post. Calculate your estimated bullet damage, burst damage and DPS. WebThis super deals a good amount of damage, but not quite as much as the other options mentioned. This class has the most juggling and if mastered deals a lot of damage and applies a debuff for everyone. 2023 BlueberriesGG All Rights Reserved, Privacy Policy Terms of Service Contact Us. Lunafaction Boots is a recommended Exotic Armor Piece with this super. Damage Chart Madness - SkyWarrior. Join 9,000+ Guardians in our weekly newsletter AND get this e-mag covering ALL the basics for FREE! are we supposed to calculate the dps on weapons Timur's Lash). If you are in a Well of Radiance and have a weapon with Firing line, both damage percentage bonuses will apply and increase damage. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 25.2 AM (eg. Note that in Destiny, there are the four primary weapon classes (AR, PR, SR, HC) and each of these weapon classes have three or four weapon archetypes represented by a unique RoF and Impact (AR 1-3, PR 1-4, SR 1-4, HC 1-3). By selecting your subclass you're able to select modifiers that are available in your specific case. Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. Another mod to become charged with light, this time the condition is picking up an orb of power. Updated as of Season of the Seraph (S19). Nobody knows how to calculate this except Bungie. You also have the option to opt-out of these cookies. Seasoned PVE players have a good understanding of the current PVE meta, and by extension, DPS values. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. This pairs very well with Witherhoard and Izanagis Burden. Join 9,000+ Guardians in our weekly newsletter. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. This might be correct, but I'd like to see hard numbers/formula or some sort of proof confirming it to mark the answer as correct let alone award bounty. Massive Breakdown spreadsheet by Mercules904, PvE Weapon Damage Generator/Database - A new Spreadsheet, Weapon Damage & Breakpoint Calculator - Patch 1.0.8.1, Gambit has no direction and that is why it has failed, Need help with all Achievements optimization, Heavy weapons and how to make the best use of them in survival, I Hope That Necrom Does What Elsweyr Did: A Synopsis of Masterful Storytelling. Additionally, because of the weapon archetypes distinction, this means a 365 Fatebringer will deal 1.311 times as much damage as any 300 Attack Hand Cannon 2. This player can be the one Gjallarhorn user. Hand cannons are now actually quite good, surprisingly enough. That was an error on my database (it was showing the same as Total damage). Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. This can be easily achieved by grabbing the orbs from a teammates super at the start of a damage phase. So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. My rare sniper level 18 with 219 attack has half the impact as my level 16 rare pulse rifle with 215 attack. I suppose if this post gets enough attention I'll consider doing them as well. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. Youre absolutely right. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors. We also use third-party cookies that help us analyze and understand how you use this website. For a Legendary or Exotic weapon, the Rarity modifier is 80, but for a Rare it's 60, Uncommon is 40, and Common is 20. The higher the impact, the more damage you deal each time a bullet connects. Remember to distinguish between which Attack modifier equation you should use. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I also see a lot of misinformation about this. This weapon pairs well with any exotic mentioned above, especially Divinity which we will cover in the techniques section below. 0 Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Webweapon damage calculator for any one that's interested here is a calculator to tell you how much damage you should do with a weapon. Regarding Damage dealt,there are more details in the spreadsheet. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. For more information, please see our False Promises If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). Typically encounters have a damage phase which is a window of time in which a boss can be damaged after performing a set of mechanics. WebIntroduction. Webdamage you do times the amount of bullets diveded by the time it takes to empty your mag One little, two little, three little hive. Hello! Now who ever said that Bungie didn't balance PvE and PvP separately? Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 25.2 AM (eg. In this section, DPS refers to the average Newly added Adagio calculator! Link to create a copy of the spreadsheet (required to use the search, edit perks etc.). Why does Acts not mention the deaths of Peter and Paul? Destiny 2 Learn more about Stack Overflow the company, and our products. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. There is no way promethous lens deals 285k burst damage :/. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Please read the sidebar rules and be sure to search for your question before posting. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? It drops on all Reverie Dawn armor. The data I refer to is available in this google spreadsheet. The base bullet damage displayed on your character sheet. Destiny 2 DPS chart: The Highest DPS weapons With very few Same for rate of fire. Any group of weapons can be used with this player. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. The former is a little obvious using Witherhoard is not ideal for you if you dont have Witherhoard. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So overall, the damage equation follows the form of [Weapon modifier] x [Attack modifier] x [Shot modifier] x [Perk modifiers]. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%: (1-20%) * (1-20%) * (1-27.75%) =46.24%incoming Damage, or effectively53.76%total resistance. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different.